Schemas / Animation / modulators
rig.anim.bind
v1.0.0 · stable maturity: draft 3 fields 0 required
Fields
| Field | Type | Meaning | |
|---|---|---|---|
position |
vec3 | optional | Optional. Local rest translation; absent = the bone's transform position |
rotation |
quat | optional | Optional. Local rest rotation, x y z w; absent = the bone's transform rotation |
scale |
vec3 | optional | Optional. Local rest scale; absent = the bone's transform scale |
Rest pose of one bone. Format when present. Compose on the bone entity.
rig.spatial.transform is the pose at save. This component is the pose clips are authored against. When a field is absent, that channel's rest matches the transform, so a bone that was never posed stores neither twice.
The posed mesh is a host cache. Inverse bind matrices stay on rig.anim.skin.
JSON Schema
Resolves at https://rig.works/schemas/rig.anim.bind.schema.json —
raw file.
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://rig.works/schemas/rig.anim.bind.schema.json",
"title": "rig.anim.bind",
"type": "object",
"additionalProperties": false,
"properties": {
"position": {
"$ref": "./_defs.schema.json#/$defs/vec3"
},
"rotation": {
"$ref": "./_defs.schema.json#/$defs/quat"
},
"scale": {
"$ref": "./_defs.schema.json#/$defs/vec3"
}
},
"x-rig-maturity": "draft"
}