Schemas / I/O
rig.input.buttons
v0.31.0 · draft 7 fields 0 required
Fields
| Field | Type | Meaning | |
|---|---|---|---|
player |
int | optional | Optional. Player index (0-based); absent = 0 |
left |
bool | optional | Optional. Left / west; absent = false |
right |
bool | optional | Optional. Right / east; absent = false |
up |
bool | optional | Optional. Up / north; absent = false |
down |
bool | optional | Optional. Down / south; absent = false |
o |
bool | optional | Optional. Primary action (O / A / confirm); absent = false |
x |
bool | optional | Optional. Secondary action (X / B / cancel); absent = false |
Logical button state for one player. Format when present.
Compose rig.meta.named for a label. Portable state only - device handles, keybinds, and edge/pulse caches stay in the host.
Hosts poll hardware into these fields during Update. A common layout is a d-pad plus two face buttons; hosts may map more buttons through extension components.
JSON Schema
Resolves at https://rig.works/schemas/rig.input.buttons.schema.json —
raw file.
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://rig.works/schemas/rig.input.buttons.schema.json",
"title": "rig.input.buttons",
"type": "object",
"additionalProperties": false,
"properties": {
"player": {
"$ref": "./_defs.schema.json#/$defs/int"
},
"left": {
"$ref": "./_defs.schema.json#/$defs/bool"
},
"right": {
"$ref": "./_defs.schema.json#/$defs/bool"
},
"up": {
"$ref": "./_defs.schema.json#/$defs/bool"
},
"down": {
"$ref": "./_defs.schema.json#/$defs/bool"
},
"o": {
"$ref": "./_defs.schema.json#/$defs/bool"
},
"x": {
"$ref": "./_defs.schema.json#/$defs/bool"
}
}
}