Schemas / Animation / modulators
rig.anim.skeleton
v1.0.0 · stable maturity: draft 2 fields 2 required
Fields
| Field | Type | Meaning | |
|---|---|---|---|
root |
entity | required | Root bone |
bones |
array<entity>min 1 items | required | Every bone, including root |
Ordered bones. Format when present.
Each bone is an entity. Its pose at save is rig.spatial.transform. Its rest pose, when it differs, is rig.anim.bind. Its parent is rig.spatial.relationship. A label is rig.meta.named.
Skinning is rig.anim.skin. Sampled motion is rig.anim.clip plus rig.anim.track.
JSON Schema
Resolves at https://rig.works/schemas/rig.anim.skeleton.schema.json —
raw file.
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://rig.works/schemas/rig.anim.skeleton.schema.json",
"title": "rig.anim.skeleton",
"type": "object",
"additionalProperties": false,
"properties": {
"root": {
"$ref": "./_defs.schema.json#/$defs/entity"
},
"bones": {
"type": "array",
"minItems": 1,
"items": {
"$ref": "./_defs.schema.json#/$defs/entity"
}
}
},
"required": [
"root",
"bones"
],
"x-rig-maturity": "draft"
}